berkthorn: commissioned! please don't take! (Default)
Hiccup Horrendous Haddock III ([personal profile] berkthorn) wrote2014-06-21 12:15 pm

Route Re-App.

Player
Name: Otis.
Personal Journal: [personal profile] dolphinsaredicks.
E-mail: keyword.brainicide@gmail.com.
AIM/MSN: [plurk.com profile] humbugger.
Timezone: US Central.
Current Characters in Route: Vanellope von Schweetz ([personal profile] rarestcandy).

Character
Name: Hiccup Horrendous Haddock III.
Series: How to Train Your Dragon 2.
Timeline: Post-HTTYD2.
Canon Resource Links:
HTTYD wiki page.
HTTYD2 wiki page.
Hiccup's wiki page.

Personality:
Seen for a good chunk of his life as a mistake, as far as Vikings go, Hiccup was thirsty to prove himself in any way possible. He never looked the part, had a strained relationship with his father, and had a tendency to accidentally set Berk on fire. Noticed most of the time for only his failures, Hiccup developed his sarcastic ways and a strong flair for the dramatics. Seriously, it's like he can't talk without raising his voice and wildly swinging his arms around. The one time he finally accomplishes something, no one notices or believes him, and so he sets out alone to find the vicious dragon he shot out of the sky. Cue a montage of befriending Toothless and learning to ride him. With his new dragon companion -- his first real friend, really -- Hiccup began to grow more confident in himself and eventually was able to show that what his fellow tribemates might have viewed as flaws could be used to improve Berk. Turns out that being more of an intellectual wasn't so bad!

It also turns out that Hiccup wasn't just some weird genetic...well, hiccup, when it comes to understanding dragons. Most of his childhood, Hiccup was raised only by Stoick -- big, strong, and a true leader. There wasn't a lot that the two visibly had in common other than a stubborn streak, and with Hiccup's mother having left before any memories could be formed, there was another thing to cause a rift. Even after Hiccup pulls an "I'm proud of you" out of Stoick and shows himself capable of accepting more responsibilities, the two don't quite...click. Stoick is still the unflinching chief that doesn't always approve of his son's choices, and Hiccup is still the snarky teenager that wants to live his own life while still longing for his father's attention. He's a lot like Valka, though, as he discovers when he gets to meet her in her dragon sanctuary. Not only does he seem to understand dragons on a deeper level like she does or share a similar, lanky frame, but he uses grandiose gestures (a thing he is only willing to admit after finding out his mother is also somewhat dramatic, though Astrid argues the point with him beforehand) and loves the idea of being free. The main difference between them is that Hiccup believes anyone can change, while Valka does not.

Growing up the chief's son instead of a dragon savior, Hiccup had a lot of opportunities to learn how to give everything for the group. While he was a teen, he would often put himself at risk -- even if it was just the risk of exhaustion -- to try and solve everyone's problems as neatly as possible, whether that problem is that the livestock still find dragons scary or holy hell that sure is a giant, agitated dragon about to destroy Berk BOY HOWDY. He learned how to see another's point of view and correct situations in a way they would understand, even if he personally thought it was a bit silly to go about it that way -- though he doesn't necessarily use what he learns. Believing he could fight for peace, Hiccup ignored the advice of both his parents despite the gravity of the situation, and instead switched back to his obstinate ways. He still has the strong sense of empathy and curiosity that allowed him to change Vikings' views of dragons in the first place fueling him forward, even if at times his pessimistic snark or his panic gets in the way of his enthusiasm. Or, you know, someone's death. Stoick's death hit Hiccup hard, causing him to attempt to push his remaining loved ones away -- Toothless, mainly, as his friend had been the cause -- and throw away his fighting spirit. Once back on the right track, however, he steps up to the plate though he feels he'll never be the chief Berk deserves, and so would be a disappointment to his father. Valka has to explain Stoick's never-wavering faith and pride in him before he shows signs that he's ready to be a competent, strong successor. When he officially takes on the title, he's a different kind of chief, surely, but Berk is shown to be lively and running smoothly.

He works better when working with facts. Given something to focus on -- especially when it's more than some intangible, fluid thing -- his loud and fidgety mannerisms tone down. With something that he knows he can exude control over, Hiccup becomes more in control of himself, and he uses that calm opportunity to correct a situation or get productive. This almost-scientific approach actually helps him when it comes to combat situations, though Vikings traditionally promote the rough-and-tumble solutions. Through observing the playing field to gather facts and calm himself, Hiccup can find a strategy that works and figure out a way to convey it to his teammates. When plan A doesn't work, he's ready to try again with a plan B, and he can generally see when it's time to retreat. The things that blind him at these times are his emotions. Even after being accepted by Berk (and more importantly, his dad), Hiccup can still be lured into bad situations by playing to his insecurity. Call him "Stoick's little embarrassment"? You bet he's going to try to prove you wrong by divebombing straight into a trap.

Maybe it's because things hadn't often gone his way back in the day, but when things start to turn around for Hiccup, his confidence builds to a point where his head gets too big to sit on top of his shoulders anymore. Hiccup is a bad winner, having grown comfortable with losing, and his smugness usually feeds into his insults towards his fellow Vikings. In the episode 'Thawfest', he even got to the point where Astrid felt he was no better than loud-mouthed, brutish, arrogant Snotlout. Since then, Hiccup's done a bit to try and keep his actions in check, but this attitude still manifests in how vain he is. Having united Vikings and dragons, he feels pretty good about himself! Given dragon-related situations, he feels he's the ultimate authority (until Valka comes along and shows him someone with equal footing) and will push his strategy over the protests of others. On a more materialistic level, Hiccups dislikes getting covered in dragon slobber or other such messes, and can easily be distracted from what he's saying or doing by an impersonation of him -- which he'll immediately deny the accuracy of, no matter what. Eventually, though, that head of his shrinks back down to normal size when his insecurity gets the best of him or life throws him a curveball. In those times, he's ready to give up on his ideals completely without a peptalk from his loved ones keeping him on the right path.

Hiccup is quick to burn out on ideas, which may be because he also takes to them rather quickly or doesn't think about what it all entails. During the events of How to Train Your Dragon, it's clear that Hiccup was desperate to belong with the other kids his age, though he'd long accepted that he would never be a part of that group. However, in the television series Riders of Berk and Defenders of Berk, when everyone acknowledges him as not only their leader (most of the time, anyway) but their friend, the consistency of their presence starts to weigh him down, and Hiccup frequently returns to being sarcastic or short with them. He commiserates with Stoick about how difficult it is to keep them all at peace, and at one time even begs his father to let him leave alone on a mission so that he can get far away from his fellow Vikings. He understands dragons more than people, and having spent years not really interacting with people except to be on the receiving end of a booming voice, he's not used to the energy of the other teens and it frequently wears him out. Also in the show, he's shown to try and take on more responsibility. Hiccup wants to be a good chief like his father, even if he'd love to tackle the community in a different way, being so different himself. Just like with the idea of friends, though, Hiccup learns that being in charge isn't always so fun or heroic, and often it can damage your relationships or enthusiasm. Having worked towards that idea thinking he never could accomplish it for most of his life, the reality is a bit of a slap in the face. In the sequel, he becomes so reluctant to lead because of what feels like sudden pressure from a father he believes he could never live up to, that he begins leaving Berk and disobeying orders more and more. Just as he's thought he's found his place, his childhood dreams all rush in at once and it turns him even more overconfident than usual (though he's plagued by overwhelming doubt at the same time,) upping his reckless streak to a point where no one -- not even Astrid or Toothless -- can actually understand his actions.

It isn't just these spikes in attitude that are a bit odd, though. Hiccup applies a lot of time to his inventions or to improvements on others' inventions. His ideas are often viewed as outlandish or useless to the other Vikings at first, and later on are more widely accepted though still seen as strange. Perfected that saddle that lets a handicapped dragon fly at extreme speeds, given assistance? Better get to work on a goofy-looking outfit that lets you fly by yourself! His Night Fury-like "wings" are probably the most poked fun at idea of his, but it's just the most recent project he's gotten entertained with. Before becoming a master rider, Hiccup was practically raised as a blacksmith to keep him out of harm's way -- or to keep him from becoming the harm in everyone else's. The skills he learned crafting weapons come in handy when he wants to fiddle around with a new design for his peg leg, fire-coated sword, etc. and he's not likely to give up when something comes along that he doesn't have as firm a grasp on. With a thirst for being helpful as strong as his, Hiccup is always looking for a way to improve.

Strengths/Weaknesses:
+ Eager.
+ Determined.
+ Observant.
+ Problem-solver.
+ Loyal.
+ Likes to see how things work/fit together.
+ Hiccup Millan: The Dragon Whisperer.
+ Blacksmith/leatherworking skills.

+/- Tries to have patience, but sometimes fails.
+/- Terrible liar, so comes clean quickly.

- Insecure.
- Stubborn.
- Impulsive.
- Reckless.
- Dramatic.
- Clumsy.
- Tends to worry.
- Physically weak.
- Lacks self-confidence.
- Smug.
- Lashes out when emotional.

Pokémon Information
Affiliation: Breeder.
Starter: Emolga.
Password: Swedish Fish.

Samples
First Person Sample:
I'd never been to Cherrygrove, before.

[Hiccup sounds thoughtful as he looks around, one hand holding the 'gear and the other absently scratching behind his Emolga's ear. The gentle bounce of the camera shows clearly that he's walking.]

When I first got here as a kid, I stuck around New Bark Town forever. Couldn't imagine doing that, now... [He shakes his head, smiling weakly. His dad hadn't been pleased by his constant need to fly around, exploring more of the world. Oh well.] I like seeing new places. What about everyone else? Not just here, but back home, too. I know some of you have...airplanes, I think they were? Have you flown to other regions? Or even just gone there on horses, or anything?

[Stormcutter flaps his ears, craning his neck to look at something off screen. The distraction pulls a more genuine grin from Hiccup.]

I think...I'll try to reach every city here, this time.

Third Person Sample:
The routes are never really quiet. Even when the sun goes down, Kricketot hum their rattled songs, Hoothoot call to one another, Spinarak shuffle through the branches, and -- though it softens at night -- no matter where you are there's always a tune to remind you that nothing's normal when you come to Johto. Hiccup would have found it easy to sleep, though, if he had been trying. It'd been five years since he'd last had these sounds as his lullaby, but a few days in and he'd readily accepted them. It was better than feeling alone, after all.

He sets a gentle hand on the Emolga snoring next to him. Stormcutter, he'd decided, after his mother's dragon's species. Stormcutter blinks awake with a yawn and a flap of his floppy ears, blearily inching closer to his new trainer. "Hey, bud," the Viking whispers, apologetic smile at the ready. "Sorry for waking you." The Emolga chitters sleepily, apparently to ward off the sentiment. He at least knows that his trainer hasn't exactly been sleeping well since they left on their journey, and he also knows his solution for the problem. The prospect causes Stormcutter to perk up a little more, expectant look in his eyes.

"You want to go flying?" There it was. Both boys are up in seconds, Stormcutter taking up what was becoming his usual perch on Hiccup's shoulder as they make their way up the tallest tree in the area. The Spinarak aren't pleased, of course, but Hiccup's got an eager grin on his face the closer he gets to the top. Stormcutter's taking turns between talking down the spiders and appealing to the flock of birds in this area, even offering up tomorrow's breakfast in return for them fulfilling his request. They may not all have Gust, but the ones who do are agreeable enough and the rest like to mime along. They've decided that they'd love to see a human fly. Once ready, Hiccup signals to the Pidgey and Hoothoot to start up and he takes his position next to the Emolga. He leaps, the wings are out and filled with air, and he closes his eyes.

The rush of wind wasn't the same, of course. It would have been impossible to reproduce the speeds that Toothless could reach with Berk's rough weather pushing at them. It's nice to be able to feel the free feeling of a glide even for a little bit, though, and he uses the time to think more clearly of home. Everything in Johto was so...alien that other than to marvel once more at the stark differences, it was sometimes hard to concentrate on life back at Berk -- the constant bustle of people and dragons, the chill in the air, his new responsibilities as chief, his family...

A small static zap from Stormcutter breaks him out of his thoughts and he barely has the time to catch onto the branch in front of him before he slams into it. "We need more practice," he wheezes, Toothless's hypothetical jealousy at the idea drifting away. "And a taller tree."